<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="/rss-styles.xsl" type="text/xsl"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>The Bloggitty</title><description>Software development, programming tutorials, and tech musings.</description><link>https://odatnurd.net/</link><language>en-us</language><atom:link href="https://odatnurd.net/rss.xml" rel="self" type="application/rss+xml"/><item><title>The Pythagorean Theorem</title><link>https://odatnurd.net/blog/gamedev/pythagorean-theorem/</link><guid isPermaLink="true">https://odatnurd.net/blog/gamedev/pythagorean-theorem/</guid><description>Whether you just learned it in school or it has been a while, the Pythagorean Theorem is a fundamental tool for game developers.
Here is a practical look at how to use &quot;the distance formula&quot; to figure out exactly when your player is about to get shot.
</description><pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate><category>gamedev-math</category><category>pythagoras</category><category>distance-formula</category><author>odatnurd@gmail.com (OdatNurd)</author></item></channel></rss>